Magical Citadel of Endymion

Magical Citadel of Endymion

Archetype:Endymion

Type:Field Spell

4 rulings

Effect

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

First Effect

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Second Effect

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Third Effect

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Fourth Effect

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